Wednesday, February 13, 2008

Hype Cycle for Emerging Tech

At first glance and read through, this article looks pretty spot on for almost all the technologies it talks about. One, however I have to disagree with. The timeline for Virtual Environments and Virtual Worlds seems off to me. 5-10 years just seems to long considering where that technology currenty is and how popular and accessible it is. The article talks about what limitations there are for a faster emergence, but I think they are missing some key points. The authors claim that barriers to this technology are the current network grid and also the expense of hardware necessary for the technology to be attractive to a wider audience.

I believe the emergence of more widespread wireless networks such as Clearwire and Meraki this hurdle may be cleared quicker than is expected. Cheaper internet solutions and options will be available to more people and will be deployed quicker than before.

The hardware hurdle is also something that I feel will be irrelevent soon. With the release of the Nintendo Wii, XBox360, and PS3, all platforms that utilize network connection for multiplayer games, this is an untapped market for virtual worlds like second life and other similar options. It is safe to assume that between a home PC and the 3 gaming platforms named above, most households in America and other developed nations have at least one of them, if not more. The improvements of cellular wireless technology also may pave the way for handheld PCs with the capability of participating in these worlds as well.

I would say 2-4 years is a more realistic outlook on the emergence of these technologies.

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